#N struct g1 float x float y float q; #N canvas 241 458 827 446 12; #X obj 164 282 struct g1 float x float y float q; #X obj 195 158 pointer; #X obj 121 309 filledpolygon 22 12 3 0 0 q 0 100 100 0 100; #X obj 104 200 append g1 x y; #X obj 194 84 t b b b; #X obj 193 60 bng 15 250 50 0 empty empty empty 0 -6 0 8 -262144 -1 -1; #X obj 407 161 pointer; #X msg 433 123 next; #X obj 468 203 set g1 q; #X floatatom 504 159 5 0 0 0 - - -; #X msg 14 155 50 50 \, 200 50 \, 50 200; #X text 51 15 5.2.3.1. data structures 4; #X text 215 56 first here; #X text 418 64 then here; #X text 477 116 from here to the next; #X text 502 139 adjust yalues here; #X msg 263 155 \; pd-graphic clear; #X msg 197 122 traverse pd-graphic \, bang; #N canvas 0 0 482 332 graphic 1; #X scalar g1 50 50 75 \;; #X scalar g1 200 50 86 \;; #X scalar g1 50 200 313 \;; #X restore 348 251 pd graphic; #X text 572 393 www.pd-tutorial.com; #X text 575 366 Johannes Kreidler; #X msg 405 91 traverse pd-graphic; #X connect 1 0 3 2; #X connect 4 0 10 0; #X connect 4 1 17 0; #X connect 4 2 16 0; #X connect 5 0 4 0; #X connect 6 0 8 1; #X connect 7 0 6 0; #X connect 9 0 8 0; #X connect 10 0 3 0; #X connect 17 0 1 0; #X connect 21 0 6 0;