a) Build a record function into the sample player:


A toggle is added to the main patch of that sends to "rec".

In the subpatch:

b) Create a patch for reverb or a texture with different delay times for the input signal, e.g., with multiples of the Fibonacci series (in which the next number is always the sum of the previous two: 0 1 1 2 3 5 8 13):


c) Use different Karplus-Strong sounds to make textures of varying densities:


d) Apply a comb filter to patches presented in the previous sections:


E.g., using the "filter colors" ( (use a very short delay, e.g., 15 ms):